
Having entire prologue sections based on your class and species that have a real impact on how the game shapes out later on is genius - I’d go so far as to say Dragon: Age Origins did Cyberpunk lifepaths better than Cyberpunk did, except 11 years earlier and with more possible permutations. Origins is usually the game people speak about when considering Dragon Age intros, and for good reason. Related: What Dragon Age 4 Could Learn From Dragon Age 2 Once you get to Haven it’s all breezy in Thedas, but up until that point it’s a bit of a rocky ride. We get it, you have a weird Fade tattoo that lets you close snot green demon rifts. The Cassandra interrogation angle was already done, and while I understand the need to tutorialize party combat, the start of Inquisition is a bit bloated. I adore Inquisition and have played it multiple times, so when I say it has the worst intro in the series, I’m not throwing shade - it just doesn’t start off as well as the other two. I’m not one of those people who write off Inquisition as rubbish just because it came out after Mass Effect 3.

In fact, I reckon its whole introductory section should be a lesson in modern RPG design. We may never get the vast environmental disparity between Orzammar and the Brecilian Forest, or the Western Approach and Emprise du Lion, but at its core Dragon Age 2 is more concerned with companions and storytelling than fancy forests or snazzy snowscapes.


Often considered the ugly dragonling in a series torn between old and new BioWare, most people look at Dragon Age 2 and say, “Ah yes, the one with the recycled maps.” While it’s true that the game’s layout is a bit samey most of the time, I don’t think it’s necessarily fair to write the whole experience off for a single offense. Dragon Age 2 turned ten years old last month and not many people made a fuss about it.
